
Skills: Project Management / Art Direction / Level Design / Narrative Design / Miro / Unreal Engine
Ampato is a narrative-driven RPG Side Scroller game that delves into the story of a young girl embarking on her journey to the afterlife. The concept was inspired by a silver llama idol from circa 1400, discovered in Peru. This project was developed in response to an open-ended brief provided by the Sainsbury Centre at the University of East Anglia, where we were tasked with creating a game based on one of several artifacts from their current collection.
As the project manager, I took on the responsibility of organizing the team, delegating tasks, and ensuring smooth collaboration. In addition to managing the project, I contributed significantly to the creative vision of the game by designing the game’s narrative, developing the Games Design Document (GDD), and designing the initial level design concepts, which were later developed by a teammate.


Insight to the Miro board


Mapping out the level and working alongside the level designer
As project manager, much of my time was dedicated to organizing and overseeing the project to ensure everything stayed on track. I did this through the use of Miro, Discord (for when we couldn't meet in person), and Pinterest. However, I also wanted to continue to develop my skills as a level and narrative designer. Early on, I guided the team in brainstorming and refining ideas, ultimately helping us settle on a finalised concept for the game. From there, I contributed to shaping the artistic vision by producing and sharing the GDD and collaborating closely with the team’s concept artists to align on the game’s look and feel. I also stepped in when ideas began to stray to make sure that, with gentle guidance, the overall creative vision wasn’t lost or changed. Sometimes this meant turning ideas down, and offering different approaches towards ideas which deemed more appropriate and inline with the overall creative vision. This is perhaps one of the things I enjoy most, helping guide the vision of the game to achieve a clean, polished look.
